Players 1-8
Length 60-90 mins
Age 12+
Twenty years ago, during the Klondike Gold Rush, over a hundred thousand prospectors traveled deep into the Alaskan territory. Most of them perished in the ice, a few got rich, and some awoke terrible, ancient evils. Now, down in usually temperate Arkham, the winds are blowing harder and colder than ever before. The Miskatonic has frozen over. Some people complain of insatiable hunger and sometimes the newspapers even report cannibalism. You know all too well that the Ancient Ones are causing the weather and hunger, but this time you cannot fight them from within the Arkham Museum, or even out on Arkham’s streets. You must brave the brutal conditions that killed thousands of prospectors, and fight ferocious creatures from this world and others, or else the cold, hunger, and ice will devastate humanity.
Omens of Ice takes you and your fellow investigators on a treacherous journey into the Alaskan wildernesses, where you must solve the mysteries of three terrible new Ancient Ones. Whether you choose to travel in summer or are forced to go in winter’s dark, at every step you’ll face terrible perils, from the port of Anchorage to the forest paths and mountain passes of the interior. You must constantly fight not only wild animals and ravenous monsters, but frostbite, starvation, and the madness that befalls many who enter this frozen, isolated, white world.
Grace Consequences:
Designed by Richard Launius, the creator of Arkham Horror, the Grave Consequences expansion for Elder Sign introduces fifty new cards in three modular decks: Phobia, Epic Battle, and Epitaph.
Phobia cards give investigators lasting negative effects.
Epitaph cards build a tiny graveyard for the fallen.
Epic Battle cards ramp up the difficulty and danger when battling the Ancient One.
All three of these decks and their cards can be used together or separately, and they’re all fully compatible with the core game, as well as all of its expansions. Whether you use one deck, or all of them, you’ll find they increase the challenge and drama of your Elder Sign adventure. Even more, they’ll immerse you more deeply into its world and help you connect more fully to the investigator that you're playing.
Here is an overview of play for Omen of Ice: